Air Defender - The Air Defence Game You've Always Wanted To Play

Step into the RAF ops room — take the chair as an Identification Officer or Weapons Controller. Build the picture, scramble QRA, and own the intercept.

Report to the bunker

You push through the anonymous bungalow entrance. The air turns cool and dry as your footsteps carry you down a long concrete corridor, the hum of generators rising beneath the surface. A blast door thuds shut behind you.

The ops room opens out of the dark — banks of green-lit scopes, clipped voices on loop, a quiet urgency in the glow of sweeping radar. A chair slides back at the console. This is your station.

You log in, headset live. Unknowns paint the board. QRA is cocked at readiness. In the next minutes you will build the picture, call the scramble, and vector steel to the merge. The decision is yours.

Coming Soon - Early Access Features

Available in the Early Access version are three options:

1. Combat Ready - an endless gameplay mode where you can play as a real world Air Defender, using a RADAR console with access to the capabilities of an Identification Officer, where you need to correctly identify the aircraft in the sky, and a Fighter Allocator, where you manage the Assets (Aircraft/Fuel/Weapons) by strategic placement and management.

In Combat Ready, you will be challenged to defend the population of the UK by ensuring no enemy aircraft breach the UK's defences.

The amount of enemy aircraft and their weapon loads (eg Conventional/Nuclear) depend on how you perform your role. Do you let the bad guys slip through our defences unnoticed, or shoot down aircraft unnecessarily? It all impacts the game play.

2. Basic Training
With a lot still to be added, Basic Training provides an overview of the functions of the game and how the player uses them to maximise their performance.

3. Trade Training
Trade Training gives the player a more advanced set scenarios that highlight the available capabilities of aircraft and systems. There is still a lot of work to do to make this complete.

While, in Early Access you will have access to the Combat Ready endless gameplay, in the full release, you will not be able to access it until you complete Trade Training and gain the Combat Ready qualification.

Currently Available Features:
You can launch Quick Reaction Alert (QRA) aircraft to intercept aircraft you believe to be enemy. These interceptions currently have voice callouts where the pilots update you on the progress of the intercept and what they find. These voice lines are still a work in progress.

As well as launching the QRA, you can select military airfields and manually launch individual interceptor aircraft (Tornado F3s) to identify potential enemy aircraft, direct them to carryout a Combat Air Patrol (CAP) anywhere on the map, and engage threats.

You can also task refueling and AWACS aircraft anywhere on the map. Interceptors and AWACS can refuel in flight to extend their coverage.

The AWACS aircraft provide a RADAR picture and this enables the player to extend RADAR coverage where there are gaps from ground based RADAR stations.

As well as enemy aircraft, the game currently includes civilian aircraft with flight plans and those flying with Visual Flight Rules (VFR). These aircraft perform realistic flight profiles and vary in type dependent on where they fly from, for example international aircraft are generally large commercial jets, whilst those flying from Aberdeen to Shetland are smaller propeller driven aircraft.

Airport departure and arrivals follow realistic flow rates, although currently, this is limited due to FPS limitations and will be improved throughout the development.

There is currently lightweight Electronic Warfare capabilities allowing the player to identify enemy aircraft through the use of Passive sensors at RADAR stations.

RADAR Jamming is represented in the game but is still to be expanded to show realistic clutter.

The RADAR stations featured include Faroes, Saxa Vord, Buchan, Brizlee Wood, Staxton Wold, Neatishead, Portreath and Benbecula. A mobile RADAR provided by 1ACC is featured, however it's placement in the game is still do be decided.

Mode 3 codes are represented and change dependent on which area the aircraft are flying in and who is controlling them.

Enemy aircraft currently include a wide range of bombers, fighters and tankers that were used by the Russian air force in 1998, as well as aircraft from one other adversary.

UI Features:
- Select individual RADAR stations, enable range rings, disable the RADAR

- Cycle through different levels of track data (the digital layer of information shown on screen over the RADAR contact)

- Hook tracks and dynamically zoom/follow selected tracks

- View the flight plan of aircraft by clicking on it's track

- Flight Information is displayed on a panel which includes the aircrafts height/speed/mode 3. This panel also lets you change the tracks identity and also launch the QRA

- The Flight Information Panel has a tab that gives you basic information about that aircraft. What the aircraft is/should be, its flight characteristic and some hints on identification.

- An Assets Panel allows you to see all of the available assets along with remaining fuel/weapons. This panel also lets you task aircraft, or redeploy them to other bases, for strategic placement.

- The Airfield panel which you open by clicking on the airfield on the map, shows the available aircraft/fuel and weapons at that airfield and also lets you task aircraft.

- A Flight Plan panel shows you a list of the aircraft in the game alongside their Flight Plan data

- A Track List gives you a filterable list of all of the tracks in the game and allows you to hook or jump to individual aircraft.

- You can right click on military aircraft to get access to additional functions and commands.

- The main interface includes a contextual menu system based off the ICCS RADAR console.

- The game includes an overlay for a limited number Air-To-Air Refueling Areas (AARA) and Danger Areas.

- You can turn on/off the names of Airfields/Cities and Strategic Assets

- There is an intel feed and basic chat function (ASMA console) that allows you to see what important events are happening in the game and also allow you to send asset update requests. This chat function also has hidden capabilities and access to easter eggs.

Voice/Radio Features:
Currently there are internal radio comms between positions in the bunker, other military bases, and radio calls with aircraft. This is not currently comprehensive.

I am working on a radio channel system to switch between radios as this can be overwhelming when many missions/intercepts are happening at the same time.

The game is playable and challenging, yet there is still a lot of work to do before it is a slick and comprehensive air defence experience.

Be aware that some saved games may break as updates are rolled out. I will do everything to make sure this doesn't happen, but it might.

Roadmap

We're on the way to Early Access on Steam for PC.

  • AWACS/Datalinks functionality
  • QRA launch
  • Intercept behaviour
  • Aircraft redeployment across UK airfields
  • Voice-overs for commands
  • Internal Comms
  • ASMA comms
  • Training Scenarios

Merch

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