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Operations / 6 MIN READ

How do I use an airfield’s aircraft controls?

Open an airfield, choose a based or active aircraft, finish the map selection and check the result of a launch, supply, transfer or diversion.

Game reference · v0.8.16.0Instructions use this version’s reference and controls. Your bindings or a later version may differ.
On this page

Unfamiliar word? Select a dotted-underlined term for its meaning.

Open the right base

  1. Finish or cancel any task that is waiting for a map click. Left-click the airfield’s symbol or label, away from overlapping aircraft.
  2. Check the base name at the top. The fuel and weapons figures belong to this base.
  3. Find BASED AIRCRAFT for aircraft at this base, or ACTIVE OPERATIONS for its active fighters. For other aircraft already flying, open the separate ACTIVE OPS list (G by default).
  4. If the game says the airfield is destroyed, it will not open an aircraft panel for that base. Choose an operational base from the airfield directory.

Choose a based aircraft: what happens next?

Button and aircraftNext step
ID / ENG — fighterRead the fighter selection and cancellation procedure first: these buttons can prepare fighters before you choose a target. Then click the intended aircraft contact on the map. ID requests identification; ENG requests engagement, subject to the engagement rules.
CAP — fighterClick the patrol location on the map. This airfield route needs two fighters of the chosen type. If fewer are available, read the shortage alert; the selection ends without starting the patrol. See CAP instructions.
TRG — fighterChoose the training location on the map using the training-sortie guide. The built-in tutorials hide this button. Aircraft are requested after you choose the location.
TASK — E-3D / NimrodChoose the working location before this route requests the aircraft. E-3D tasking also accepts a supported contact; Nimrod tasking needs a place on the map. Follow the guide for that aircraft.
TRACK — tankerChoose two map points to define the tanker’s working track. Use the tanker track guide to complete both selections.
SUP — Hercules / ChinookChoose the base where supplies will be collected, the base that needs them, then the cargo. The aircraft starts from the base whose panel you opened. Check the amounts before DISPATCH; follow the full supply procedure.
RDP — based aircraftChoose the new base in the destination list. Clicking its button submits the move immediately. See redeployment, destination colours and failed moves.

A visible aircraft count does not guarantee a successful launch. Check availability and servicing before repeating a failed request.

Use a fighter already assigned to this base

ACTIVE OPERATIONS buttonAction
>Centre the radar view on that fighter and display its IDENT locating marker. This helps you find it; it does not change its task or identity.
ID / ENGChoose the new target contact on the map, then check the assigned task. Follow retasking instructions.
CAPChoose the new patrol location on the map. Read CAP instructions for the flight affected by the order.
TRG, outside tutorialsChoose an air combat training location for an eligible linked pair. Follow the training-sortie guide and read any refusal before repeating the request.
RTBSend the fighter’s launch group back to its base. Follow return and landing; this button does not ask for a new target.
DIVERT, when offeredChoose another landing airfield in the list. Read the diversion procedure before clicking a destination.

These airfield rows cover fighters associated with this base. Use ACTIVE OPS to find the wider set of active flights. Check the aircraft’s current task and destination before deciding what it is doing.

Check that the order worked

  1. After a map selection, read the result in ASMA. If a launch reports QRA LAUNCH FAILED or QRA PAIR FAILED, use the launch checks and look for any flight already created before trying again.
  2. Use ACTIVE OPS to find the flight, check its task there, then inspect its destination in Flight Info. Preparing a launch is not the same as being airborne.
  3. For SUP, follow loading, flight and delivery progress. DISPATCH does not mean the supplies have arrived.
  4. For RDP or DIVERT, check the destination and any rejection message. A chooser closing is not proof that the move succeeded. After landing, check the new base and readiness for another task.

Cancel a selection or close the panel

  1. If you started a task and have not finished choosing on the map, use CANCEL TASK in the airfield panel. It clears the pending selection; it does not undo a mission already assigned. For fighters already prepared during ID or ENG, read what cancellation does to the flight.
  2. Use CANCEL inside the supply, redeployment or diversion chooser if you do not want to submit that choice. Supply BACK returns to the previous selection stage; see the supply steps.
  3. Use CLOSE to leave the airfield panel. If ID or ENG target selection is still pending, closing this panel also cancels that selection and can send the pending fighter back to base. Check ACTIVE OPS afterward. Closing an unfinished TRG placement does not send the pair home. Do not use CLOSE as a substitute for CANCEL TASK when selecting an AWACS, Nimrod or tanker task.
  4. To reopen the airfield panel, left-click the base’s symbol or label again after finishing or cancelling the map selection.

When the expected aircraft or button is missing

  1. Check the base name and aircraft type. An active fighter belongs under ACTIVE OPERATIONS; based stock belongs under BASED AIRCRAFT. Use ACTIVE OPS to find an aircraft already flying.
  2. Read the base’s stock figures and the aircraft’s servicing state. An aircraft in the inventory may still be unavailable for the requested job.
  3. If a destination disappears or a move fails, reopen the correct chooser after checking the latest aircraft and base status. Follow RDP recovery or DIVERT recovery, rather than repeatedly clicking the old list.
  4. If the controls still appear wrong, keep the version, mission, base name, aircraft type or callsign, the exact alert and a screenshot for a problem report.

Training and Hawk tasking in v0.8.16.0

Use TRG to send an eligible fighter pair on an air combat training exercise. Before its map point is chosen, Escape or CANCEL TASK cancels only that TRG placement. Below Critical tension, the Hawk T1A accepts training and redeployment, while combat tasking such as ID, ENG and CAP is refused. Check the tension level and the refusal message before repeating an order.

Words used on this page

Choose an underlined term for a quick explanation, or browse the meanings here.

Divert

Change an aircraft’s intended landing airfield. For example, send it to a different suitable airfield instead of its original destination.

Related guide: divert recovery
Contact

Something detected or being followed on the display. You may still need to establish what it is.

Related guide: plot or track
Tanker

An aircraft that can pass fuel to another aircraft while both are flying.

Related guide: tanker pattern
Redeploy / RDP

Move an aircraft to another base. This is different from using it to carry a delivery of fuel or weapons.

Related guide: redeploy supply
Retask

Give an aircraft a different job or destination after it already has a task.

Related guide: retask interceptors
Launch group

Fighters sent out together in one launch. An order given through one fighter can also affect other members of this group.

Related guide: flight groups
ASMA

The game’s message and command window. Use it to read reports, check responses to orders and type supported commands.

Related guide: asma commands
QRA

Quick Reaction Alert: aircraft kept ready to launch when a contact needs to be investigated or a threat needs a response.

Related guide: qra launch
AWACS

Airborne Warning and Control System: an aircraft carrying radar and control equipment. In this game, the E-3D Sentry provides the airborne radar picture.

Related guide: awacs coverage
Recovery

Bringing an aircraft back to a suitable airfield to land. It may return to its home base or land at another suitable airfield. Here, recovery does not mean repairing an aircraft or restoring a saved game.

Related guide: return to base
Callsign

The name or letters and numbers used to refer to a flight in communications. Match it with the displayed aircraft before issuing an order.

Related guide: communications
IN PLAIN ENGLISH

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