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Identification / 3 MIN READ

How do I identify several hooked tracks at once?

Apply one identity to a checked group, understand the confirmation, and avoid changing contacts you meant to leave alone.

Game reference · v0.8.16.0Instructions use this version’s reference and controls. Your bindings or a later version may differ.
On this page

Unfamiliar word? Select a dotted-underlined term for its meaning.

Check every contact first

A group change saves repeated button presses. It does not identify the aircraft for you. Complete the identification checks for each contact before assigning the same letter to all of them. An identity change can also affect fighters already investigating a contact.

Choose the group and apply its identity

  1. Start with a clear working group: finish any map-target selection, close popups, then right-click an empty part of the map without dragging. This removes existing hooks.
  2. Left-click each intended contact once to hook it. Read its callsign and track serial. Clicking an already-hooked contact again removes its hook, so check the result rather than counting clicks.
  3. Use TRACK LIST if contacts overlap. Its Hook column shows which contacts are hooked. Make sure the selected contact is also in the hooked group; a selected contact outside that group takes the single-contact path.
  4. With at least two changeable contacts hooked, leave text entry and press the appropriate identity shortcut, such as Ctrl + A for Assumed Friendly, Ctrl + U for Unknown, Ctrl + S for Suspect or Ctrl + H for Hostile. Left-clicking the same letter on the identity bar also uses the group.
  5. If a confirmation appears, read the track count and any listed identity conflicts. Choose YES only if that group is correct. Choose NO or press Escape to cancel without applying the pending change.
  6. In ASMA, choose SYS to read TRACKS RECLASSIFIED, then check the resulting letters on the intended tracks. Leaving ATC ends an open controller conversation. A contact may be skipped or refused; a group request does not guarantee that every letter changed. If no contact could be changed, choose ATC and look for IDENT FAILED. If neither message appears, check the actual letters and message filters before repeating the action.
  7. Check ACTIVE OPS for any fighter task affected by the classification. If QRA launch options open, review the target and aircraft before confirming; the window alone does not mean fighters have launched.

Why a confirmation may not appear

The game asks before certain changes between the displayed threat and friendly categories. It does not ask before every group change. Check the hooked group before pressing a key, even when you expect a confirmation.

Which contacts are excluded?

The group operation skips friendly military role letters I, E, K, T and F, missiles marked M, and jamming strobes marked JAM. Other eligibility checks still apply when the change is made. Z (Zombie) uses its own individual-track checks and is not a group identity assignment.

Can an unhooked track change too?

Yes. The game can copy a classification to other contacts belonging to the same raid, even when they were not in your hooked group. This is separate from choosing a group of hooks. Check the related track letters afterwards; read identity changes and their effects before changing a threat classification.

When the command acts on one contact

The group feature is disabled in the built-in training lessons. It also falls back to the single-contact path when fewer than two changeable hooked contacts remain, or when the current selection is outside the hooked group. Complete the lesson’s own instructions and recheck the selected contact before assigning its identity.

Cancel a mistaken group

Choose NO in the confirmation, then right-click empty map space without dragging to clear the hooks. Select and check the intended contacts again. If you already confirmed, the cancellation cannot undo that change: reassess the affected contacts and their fighter tasks before making a correction.

Words used on this page

Choose an underlined term for a quick explanation, or browse the meanings here.

Contact

Something detected or being followed on the display. You may still need to establish what it is.

Related guide: plot or track
Hook

Keep a contact in your working group after selecting another one. You can have several hooked contacts but only one current selection.

Related guide: hook track
Callsign

The name or letters and numbers used to refer to a flight in communications. Match it with the displayed aircraft before issuing an order.

Related guide: communications
Track serial

The reference number the game assigns to a track, such as 007. It is different from the aircraft’s four-digit squawk code.

Related guide: trackblock
Track

The system’s record of a contact over time, built from related reports. On the scope it is shown using a symbol and available information.

Related guide: plot or track
ASMA

The game’s message and command window. Use it to read reports, check responses to orders and type supported commands.

Related guide: asma commands
ATC

Air traffic control: the service that manages aircraft traffic. In Air Defender, asking ATC can help you check a flight’s information.

Related guide: call atc
QRA

Quick Reaction Alert: aircraft kept ready to launch when a contact needs to be investigated or a threat needs a response.

Related guide: qra launch
Jamming

Deliberate radio interference intended to make another system harder to use. Listening for a signal and jamming a signal are different activities.

Related guide: radar jamming
Bearing strobe

A line showing the direction towards a detected signal. One line does not tell you how far away the source is.

Related guide: ew bearings
IN PLAIN ENGLISH

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