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Getting started / 4 MIN READ

How do XP, levels and ranks work in Air Defender?

XP means experience points. It belongs to your player profile and helps determine its level and rank. It is separate from the PP, PS and TS scores for the situation you are controlling.

Game reference · v0.8.16.0Instructions use this version’s reference and controls. Your bindings or a later version may differ.
On this page

Unfamiliar word? Select a dotted-underlined term for its meaning.

Check the right profile

  1. On LOGIN, find your callsign and read its rank, Lv and XP before selecting the profile.
  2. During play, check the player details in the game-status banner. These describe you, not the aircraft currently selected.
  3. For a lesson result, use Score, Grade, Best and Last. For operational performance, use PP, PS and TS. Those displays answer different questions.

Read the player-status line

During a logged-in session, the top-left player-status line shows your rank code, callsign, Lv and XP. For example, LAC Player (Lv 3, XP 2,500) describes the player profile, not an aircraft. This line hides while the options menu is open. It refreshes periodically, so a new XP award may not appear immediately. Close the menu and allow the display to refresh before treating a short delay as missing progress. Compare the selected callsign with your profile; do not delete the profile to refresh the display.

XP and level are different numbers

XP is the points total. Lv is the level calculated from it. In v0.8.16.0, a profile starts at level 1; every further 1,000 XP adds a level. For example, 2,500 XP gives level 3. Your level is not the percentage of a lesson you completed.

Where does XP come from?

You can earn XP by completing training and spending time actively playing. The time award checks keyboard or mouse activity; simply leaving a session open is not the same as actively playing. It measures real time, so selecting 5× simulation speed does not turn one real minute into five minutes of play-time credit.

Does difficulty affect XP?

For gameplay awards that use the difficulty multiplier, Easy gives the base amount, Normal doubles it and Hard multiplies it by ten. The training-result award is separate: a newly recorded completion with every objective finished gives 1,000 XP in v0.8.16.0. Reopening an already-completed result from a save is not another award. Use the difficulty guide for the setting on your profile.

The usual rank ladder

Rank shownName and XP range
ACAircraftman — 0–1,999 XP.
LACLeading Aircraftman — 2,000–3,999 XP.
SACSenior Aircraftman — 4,000–6,999 XP.
CplCorporal — 7,000–10,999 XP.
SgtSergeant — 11,000–15,999 XP.
FSFlight Sergeant — 16,000–21,999 XP.
WOWarrant Officer — 22,000 XP and above.

Does passing training change my rank?

After a fresh lesson result is recorded, the game checks for passing Best scores in all six visible lessons across Basic and Trade Training. On the usual rank ladder, it can bring your profile up to at least SAC (Senior Aircraftman). Passing only the two Basic lessons does not trigger this special check. Their normal XP awards can still raise your rank, and your XP may already put you at SAC or above. Check the lesson cards and results for your recorded passes.

Rank is part of your game profile

These are the game’s progression labels. Your player role remains Air Defender. The rank beside your callsign does not replace the rules for identification and engagement, or turn a low-confidence contact into a confirmed hostile.

If progress appears to be missing

Check the selected callsign before changing or deleting anything. Keep the original saved session and a screenshot of the profile’s XP and rank. For missing lesson records, use the training-record guide. Include the game version, difficulty and the event you expected to award XP in a problem report.

A quiet screen does not answer every question

If you are waiting for something to happen, use the quiet-radar checks. They separate advancing game time, hidden tracks, normal event spacing, training and a loaded save before you restart.

Read the end-of-watch result

Use the watch-summary guide for duration, performance changes, XP and the different NEW WATCH, MAIN MENU and ENDLESS choices. A watch summary and a lesson result are separate screens.

Words used on this page

Choose an underlined term for a quick explanation, or browse the meanings here.

XP

Experience points: points recorded for your player profile’s progress. They determine its level and help determine its rank. They are different from a lesson’s percentage score and the operational PP score.

Related guide: player progression
PP

Player Performance: the game’s measure of how you are doing. It is separate from public concern and the scenario’s tension.

Related guide: score meters
PS

Public State: the game’s indicator of public concern, from Calm to Nervous or Scared.

Related guide: score meters
TS

Tension State: the game’s indicator of the situation, from Peacetime to Heightened or Critical.

Related guide: score meters
Callsign (player profile)

The name you chose for your player profile. Select that name to use its saved progress and training records. Here, it is your player name, not the name of a flight you are controlling.

Related guide: player profiles
Contact

Something detected or being followed on the display. You may still need to establish what it is.

Related guide: plot or track
Track

The system’s record of a contact over time, built from related reports. On the scope it is shown using a symbol and available information.

Related guide: plot or track
IN PLAIN ENGLISH

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