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Unfamiliar word? Select a dotted-underlined term for its meaning.
Change a binding
- Open the Escape menu, then SETTINGS → KEYBOARD.
- Find the action in its category and click its current key button. The prompt changes to ask for a new key.
- Press the key combination you want to use. Check the binding displayed beside the action.
- Choose BACK and return to the scope. Test the action in the context where it is used, with text fields and menus closed.
Find the action by its settings name
The list is grouped into INTERFACE, TACTICAL, TOOLS, TRACK MANAGEMENT and WINDOWS. Scroll within the settings list to reach the lower rows. Click the key button on the right, not just the action name. The shortcut reference matches each English label to its effect and its detailed procedure.
Avoid assigning the same combination twice
The game can save the same key for two actions. It does not remove the earlier assignment for you. Check the list before reusing a key so one press does not try to do two jobs.
Cancel a pending change with BACK
Use the BACK button if you have not yet chosen the new key. The on-screen prompt says Escape cancels, but the game can save Escape as the new key. Do not rely on Escape to cancel a key change in this version.
Restore the default set
Record any custom combinations you want to keep before using RESET. Open Escape → SETTINGS → KEYBOARD and find RESET beside BACK at the top. Selecting it immediately restores all bindings, not only the selected action. Check the displayed keys in the list, then choose BACK and test the action outside menus and text fields. The controls guide describes the default configuration.
A special case: data overlay
The former D data-overlay binding is deliberately unassigned in this release. Trying to bind that particular action back to D is not a reliable way to recover old tutorial behaviour. Use the track-data controls instead.
Keep Ctrl in identity shortcuts
For Assign Ident A/U/X/S/H, keep Ctrl in the new combination. The identity handler requires Ctrl even if settings lets you save a key without it. Check the chosen contact before assigning an identity; use the identification procedure.
A changed binding can leave an original key active
In this version, F still toggles Flight Plans and T still toggles TRACK LIST after you change those bindings. The physical X fallback for global datablocks works only while X is still the configured datablock key. Numpad 0 still toggles the selected hook, and physical Escape remains a menu fallback. Backslash/UK keyboard variants still call ATC; Alt + Enter still changes fullscreen. A displayed replacement key therefore does not mean every earlier shortcut has stopped working.
Do not reuse fixed movement keys casually
Changing a binding does not move the fixed camera controls. A new action on W/A/S/D, an arrow or a zoom key can share input with camera movement. In v0.8.16.0, holding Ctrl, Shift or Alt can also leave an ordinary single-key action eligible. Choose a combination carefully and test with menus closed. Read the fixed controls and avoid assuming two settings rows are the whole conflict list.

