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Console & settings / 3 MIN READ

How do I change or reset a keyboard shortcut?

Change one action at a time and test it outside the settings menu. Check for duplicate bindings yourself.

Game reference · v0.8.16.0Instructions use this version’s reference and controls. Your bindings or a later version may differ.
On this page

Unfamiliar word? Select a dotted-underlined term for its meaning.

Change a binding

  1. Open the Escape menu, then SETTINGS → KEYBOARD.
  2. Find the action in its category and click its current key button. The prompt changes to ask for a new key.
  3. Press the key combination you want to use. Check the binding displayed beside the action.
  4. Choose BACK and return to the scope. Test the action in the context where it is used, with text fields and menus closed.

Find the action by its settings name

The list is grouped into INTERFACE, TACTICAL, TOOLS, TRACK MANAGEMENT and WINDOWS. Scroll within the settings list to reach the lower rows. Click the key button on the right, not just the action name. The shortcut reference matches each English label to its effect and its detailed procedure.

Avoid assigning the same combination twice

The game can save the same key for two actions. It does not remove the earlier assignment for you. Check the list before reusing a key so one press does not try to do two jobs.

Cancel a pending change with BACK

Use the BACK button if you have not yet chosen the new key. The on-screen prompt says Escape cancels, but the game can save Escape as the new key. Do not rely on Escape to cancel a key change in this version.

Restore the default set

Record any custom combinations you want to keep before using RESET. Open Escape → SETTINGS → KEYBOARD and find RESET beside BACK at the top. Selecting it immediately restores all bindings, not only the selected action. Check the displayed keys in the list, then choose BACK and test the action outside menus and text fields. The controls guide describes the default configuration.

A special case: data overlay

The former D data-overlay binding is deliberately unassigned in this release. Trying to bind that particular action back to D is not a reliable way to recover old tutorial behaviour. Use the track-data controls instead.

Keep Ctrl in identity shortcuts

For Assign Ident A/U/X/S/H, keep Ctrl in the new combination. The identity handler requires Ctrl even if settings lets you save a key without it. Check the chosen contact before assigning an identity; use the identification procedure.

A changed binding can leave an original key active

In this version, F still toggles Flight Plans and T still toggles TRACK LIST after you change those bindings. The physical X fallback for global datablocks works only while X is still the configured datablock key. Numpad 0 still toggles the selected hook, and physical Escape remains a menu fallback. Backslash/UK keyboard variants still call ATC; Alt + Enter still changes fullscreen. A displayed replacement key therefore does not mean every earlier shortcut has stopped working.

Do not reuse fixed movement keys casually

Changing a binding does not move the fixed camera controls. A new action on W/A/S/D, an arrow or a zoom key can share input with camera movement. In v0.8.16.0, holding Ctrl, Shift or Alt can also leave an ordinary single-key action eligible. Choose a combination carefully and test with menus closed. Read the fixed controls and avoid assuming two settings rows are the whole conflict list.

Words used on this page

Choose an underlined term for a quick explanation, or browse the meanings here.

Key binding

The key assigned to an action. A default binding is the original choice; you can have different keys configured.

Related guide: keyboard rebinding
Scope

The radar display: the map-like screen containing contacts, symbols and information.

Related guide: first session
Contact

Something detected or being followed on the display. You may still need to establish what it is.

Related guide: plot or track
Toggle

Switch between two states, such as on and off, by using the same control again.

Related guide: controls
Flight plan

Information about an intended flight, such as its route and destination. Compare that plan with what the aircraft is actually doing.

Related guide: flight plans
Trackblock

The group of information beside a contact, such as its height, speed and code. Also called a datablock.

Related guide: trackblock
Hook

Keep a contact in your working group after selecting another one. You can have several hooked contacts but only one current selection.

Related guide: hook track
ATC

Air traffic control: the service that manages aircraft traffic. In Air Defender, asking ATC can help you check a flight’s information.

Related guide: call atc
IN PLAIN ENGLISH

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