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Console & settings / 4 MIN READ

How do I measure range and bearing on the scope?

Measure distance and direction from the pointer to a selected aircraft. Check the white box, then read range before bearing.

Game reference · v0.8.16.0Instructions use this version’s reference and controls. Your bindings or a later version may differ.
On this page

Unfamiliar word? Select a dotted-underlined term for its meaning.

Same distance. Opposite direction.

000°AB025/090025/270

A → B · 025/090

B → A · 025/270

25 nautical miles in both directions.

Illustration · example map points, not live game tracks. The start point determines the bearing.

Understand distance and direction first

Range means distance from your chosen starting point. Bearing means the direction from that point towards the contact. On the game’s north-up map, 000° points north, 090° east, 180° south and 270° west. The range tools use nautical miles (NM), not the ordinary miles on UK road signs. 1 nautical mile = 1.852 kilometres. Changing the starting point changes the question you are measuring.

Before measuring

Finish or cancel any aircraft-target or working-location selection first. Close open menus and move the pointer onto the map. Choose the aircraft you want to measure; the tool will keep that aircraft until you switch it off.

Measure from the cursor to a track

  1. Hook the track you want to measure and place the pointer near it. If several tracks are hooked, the tool chooses the hooked track nearest the pointer.
  2. Press B, the default range/bearing binding, or click the middle mouse button. Check the white box around the chosen track.
  3. Move the pointer to your reference position. The readout gives range in nautical miles, then bearing from the cursor towards the boxed track.
  4. Press B or the middle mouse button again to turn the tool off.

Read the numbers in the right order

A readout of 025/090 means about 25 nautical miles, on a map bearing of 090° from the cursor to the track. It does not mean bearing 025° and range 90 miles. The cursor readout rounds range to whole nautical miles.

Reverse the direction, not the distance

Imagine B is 25 nautical miles east of A. From A to B, the reading is 025/090. From B to A, the distance is still 25 nautical miles, but the direction is west: 025/270. The arrow in the diagram shows which way you are measuring.

For the cursor tool, your pointer is the start and the boxed aircraft is the end. Moving the pointer changes that starting point. The bearing is not the aircraft’s heading: it tells you where the aircraft is from your chosen point, not which way its nose is pointing. Read the track data for aircraft movement information.

If the wrong track is boxed

Turn the tool off, check which tracks are hooked and activate it with the pointer beside the intended one. With no hooked tracks, the tool falls back to the track nearest the pointer. Always verify the box before using the reading.

Measure from different places

  1. With the intended aircraft boxed, move the pointer to your first reference position on the map. Read the distance and direction from that position towards the aircraft.
  2. Move the pointer to another reference position. The box stays with the same aircraft, while the starting point for the measurement changes.
  3. Press B or the middle mouse button again to finish. This is a measurement control, not an aircraft order.

The chosen aircraft stays selected by the tool

The range/bearing tool keeps the aircraft chosen when you activate it. Moving the pointer beside another aircraft does not change the box. Turn the tool off, activate it beside the intended aircraft and check the white box before reading.

When a measurement does not appear or change

What you seeWhat to check
B does nothingFinish typing in any search or command box, close the settings overlay and put the pointer on the map. Check your Range/Bearing Tool binding in keyboard settings, or try the middle mouse button. A track must be available for the tool to select.
Moving beside a different aircraft keeps the old boxTurn the tool off, place the pointer beside the intended aircraft and activate it again. Check the box before reading.
The measurement disappears with the contactThe tool stops when its chosen track is removed. Select another available aircraft and activate the tool again.
A short distance reads 000The cursor tool rounds distance to whole nautical miles. A rounded zero does not prove that the two positions are identical.

If you report a problem, include the boxed contact, pointer position, readout and screenshot.

Use a measurement for the right question

The readout measures map distance and direction. It does not establish sensor coverage, fuel endurance or whether an intercept can be completed. Use coverage and fuel planning alongside the geometry.

Sources & further reading

Further reading on the real-world concepts discussed here. These sources do not document Air Defender’s controls or behaviour.

Words used on this page

Choose an underlined term for a quick explanation, or browse the meanings here.

Range

Distance. For a contact it means distance from a stated point; an aircraft’s range means how far it can fly under stated conditions.

Related guide: range bearing
Bearing

The direction from one position towards another, normally expressed in degrees. In the game’s north-up map, 090 degrees points east; the starting position matters.

Related guide: range bearing
Nautical mile / NM

A distance unit used in aviation and navigation. It is different from the ordinary mile used on UK road signs.

Related guide: range bearing
Contact

Something detected or being followed on the display. You may still need to establish what it is.

Related guide: plot or track
Hook

Keep a contact in your working group after selecting another one. You can have several hooked contacts but only one current selection.

Related guide: hook track
Track

The system’s record of a contact over time, built from related reports. On the scope it is shown using a symbol and available information.

Related guide: plot or track
Key binding

The key assigned to an action. A default binding is the original choice; you can have different keys configured.

Related guide: keyboard rebinding
Overlay

An extra layer of information drawn over the map. Hiding a layer changes the display, not the objects in the simulation.

Related guide: map overlays
Endurance

How long an aircraft can remain airborne with the fuel it has. Its speed and what it is doing affect that time.

Related guide: fuel planning
Intercept

Sending an aircraft to meet another aircraft, for example to find out what it is. An intercept does not automatically mean attacking it.

Related guide: identify vs engage
IN PLAIN ENGLISH

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